8Hr-Drops Arm Plate P1: Runes of Detection (regens 150x2min) on Shield Spell, Atk/Assn health to 50% P2: Scout Terrain (280k), Atk/Assn health to 0
Destroyer
12Hr-Drops Spy Armor P1: Atk/Assn Golems (20k), Atk/Assn Life to 80% P2: Elixir of Rage, Atk/Assn to 60% P3: Atk/Assn Titans (25k), Elven Shield on Heat, Atk/Assn to 40% P4: Atk/Assn Golems (20k), Atk/Assn Titans (25k), Elven Shield + Elixir of Rage (regen 800x5min), Atk/Assn to 0%
Haunting
P1: Atk/Assn Apparitions, Seal of Deflection on Main bar to 25% P2: Atk/Assn Apparition, Seal of Deflection on Main bar to 0%
No Quarter
12 Hr-Drops Troop Defense Armor & Crapy Helmet P1: Atk/Assn to 90% P2: Atk/Assn Legions (130k), Scout Beasts (105k), Seal of Deflection on Seal (regen 450x5min), Atk/Assn to 70% P3: DO NOT CLEAR BARS!!! One person uses Seal of Deflection on Seal to keep bar at about 7100. Window is 6750-8250 and regens 450x2min. We rotate who maintains sweet spot. Everyone else Atk/Assn Apheriun to 20%. P4: DO NOT CLEAR BARS!!! One person uses Seal of Deflection on Seal to take it to 7100 (same as P3). Another person uses Seal of Lighting on Nether to test for sweet spot (similar to FOD). Deal 1500 damage and Assn. If u succeed it is sweet spot (say "GO" in cc). Sweet spot is 3k wide. Find bottom of sweet spot and keep bar there. Regen is 900x1min We rotate who maintains these bars
City of the Dead
12Hr-Drops Shield P1: Angel of Light (regens 400x10min), Atk/Assn Undead (250k), Scout Pursuit to 66% P2: Seal of Divinity, Steal Artifacts (50k), Atk/Assn Undead Army (250k), Scout Pursuit to 33% P3: Holy Wrath (regen 800x10min), Atk/Assn Fiends (500k), Scout Pursuit to 0%
Figure of Death
12Hr-Drops Abys and Feather Swords P1: Angel of Light + Holy Wrath (regens 600x10min), Atk/Assn to 75% P2: Angel of Light + Holy Wrath (regens 600x5min) and Locust Swarm, Atk/Assn to 50% P3: Atk/Assn Guardians (500k), Atk/Assn to 3% P4: ONE PERSON USES POTS. EVERYONE ELSE WAIT and WATCH CC for "GO GO GO" Person Testing: regen is every 6min- 1% (2250/750). First test for god mode. Use 1 Locust. If u fail it is god mode. Keep testing every 30-45 seconds until u succeed. God mode is usually 8-10min. If u succeed u can now find sweet spot. Do 4 more locust (5 total) and then 8 angel + wrath. Now try to Assn. If assn is successful u found the sweet spot. If assn fails, do 8 angel + wrath and 5 locust and assn again. Repeat this until u get a successful assn. Type in cc "Go Go Go Atk/Assn" Finally, watch for it to regen or to enter god mode. If regens find sweet spot again using 8/5. U will know it is god mode if atk or assn fails and it has not regenned. Repeat process as described above
Talons of Carnage
8Hrs-Drops Ring & Shoulder Plates P1: Atk/Assn Roots (250k), Rain of Fire on Claws to 50% P2: Atk/Assn Talons (500k, regens 5000x2.5mins), Rain of Fire on Claws to 0%
New Growth
8 Hrs-Drops Sickle P1: Elven Shield, Atk ONLY main bar to 90% P2: Assn ONLY Toxic Shoots (12k, regens 1200x6min), Atk ONLY main bar to 0%
Scionic Storm
10 Hrs-Drops Necklace P1: Atk/Assn Bane (100k), Atk/Assn Pod to 90% P2: EQUIP SICKLE, Sickle Holders Atk/Assn Pupal Forms (27k, regens 8100x10min). Sickle holders save troops for Forms, Everyone else Atk/Assn Pod to 50% P3: Orb of Illumination, Atk/Assn Pod to 0%
Sporavek's Revenge
12 Hrs-Drops Gaunlet & Boots P1: Chalice of Life, Atk/Assn to 80% P2: Seal of Deflection, Atk/Assn Soldiers (120k), Atk/Assn to 60% P3: Cast Mith Spells Battle Fury and Fog of War, Atk/Assn Tendrils (360k) and Barbs (500k) to 0%, Atk/Assn to 25% P4: Equip Abyssal Sword (if you have it) Atk/Assn Talons (60k) and Roots (185k), Talisman holders then Atk/Assn Mouth (25k), All then Atk/Assn to 0%
The Barren Orchard
6Hr-Drops Greaves & Booties P1: Scout Farmers (78k), Atk/Assn to 80% and STOP. We all SKIM troops for a while until everyone regens. Skim until bar gets to 75% P2: Coordinated Crystal Blitz (all hit hard and burn crystals). Assn Morning Star (7k, full regen every 30min), Atk/Assn main bar to 0% (regens 25% every 30min).
Terrain Travails
14Hr-Drops Spy Cape & Bracer P1: Atk/Assn Wyvern to 0% (is 1,032,000 total, regens 103k every 60min), Scout Vermeil to 50% P2: Atk/Assn Cliffs to 0% (total 1,376,000, regens 207k every 60min), Scout Vermeil to 0% P2 will require LOTS of Crystals!!!
Crossing the Threshold
7Hr-Drops Stalwart Helmet P1: Scout Sellsword (39k), Atk/Assn Confront (516k), Scout main bar to 50% P2: Atk/Assn Wyvern to 0 (start at 50% 1,350Regens 137k every 30min) (bar starts at 50%-1,376,000), Scout main bar to 0% P2 requires LOTS of Crystals!!!
The Cave of Riches
12Hr-Drops Vermeil Armor P1: Assn Bird (72k), Steal Treasure to 75% P2: Atk/Assn Sellsword (344k), Steal Treasure to 50% P3: Atk/Assn Thief (258k), Steal Treasure to 25% P4: Atk/Assn Squire (172k). Those with CTT Helmet Atk/Assn Damascus (516k), ALL then Steal Treasure to 0%
The Gilded Lord
16Hr-Drops Bow, Crown, Ring P1: Angel of Light, Assn Tail (regen 1500 x 5min), Atk/Assn to 75% P2: Summon Darkness, Atk/Assn Talons (86k), Atk/Assn Apple (172k, regens 8.6k every 15min), Atk/Assn to 50% P3: Scout Teeth (76k), Atk/Assn Tongue (86k), Those with Vermeil Armor Atk/Assn Cyan (172k, regens 17.2k every 15min), the ALL Atk/Assn to 25% P4: Holy Wrath and Seal of Divinity, Atk/Assn Wings(516k, regen 51.6k x 30min), Atk/Assn to 0%
Storm the Palace
6hr-Drops Ring of Illusion P1: Seal of Deflection, Atk & Scout, then Atk/Assn Guards P2: Atk/Assn Cobra Coils & Scout Venom, then Atk/Assn Guards, Optional Steal Treasure
The Viper's Den
7hr-Drops Desert Cloak P1: First Scout Flare & Atk Storm & Steal Hand. Second Atk/Assn main bar to 75% P2: First Atk Spell (157k), Second Atk Web (156k) & Steal Jewel (99k), Third Assn Spider (189k), finally Atk/Assn main bar to 0
Desert Sting
10hr-Drops Stingpoint Sword and Deathstalker Helmet P1: First, with Ring of Illusion Atk/Assn Mirage (345k), Second Everyone Atk Armor (156k, regen is 3125 x 2min), Third Assn Sword (190k), Fourth Atk Swarm (157k), finally Atk/Assn main bar to 40% P2: First Scout Pincers (171k), Second Atk Stinger (155k) & Assn Armor (189k), Third Steal Tapestry (99k), finally Atk/Assn main bar to 0
A Cold Calling
10hr-Drops Exoskeleton Armor & Boots of the Badlands P1: First Assn Darius (189k) & Atk Army (156k, regens 2k x 2min), Second use Bribery Gem on Captain to 50%, Third Assn Captain to 0 (190k), Fourth Atk/Assn main bar to 80% P2: First Scout Armor (170k) and Atk Shield (156k), Second Atk/Assn Exoskeleton (431k, regen 4,315 x 2min), Third Steal Amulet (99k), Fourth Atk/Assn main bar to 30% P3: First Scout Arrows (99k) & Atk Armies (156k), Second Assn Skorpios (345k), Third Atk/Assn main bar to 0.
The Frozen City
6Hr-Drops Aqua/Inferno P1: Assn Captain (113k) & Atk Damascene (93750), Atk/Assn City to 50%. P2: Scout Hail (51k), Steal Storm (5100, full regen x 7min), Atk Wizard (93750), Atk/Assn City to 0%.
Wasteland Wilds
12Hr-Drops Stinger Ring + Sun Flare Bracers P1: Assn Cubs (28206) & Atk Wolves (23437), both bars regen 50% every 15mins. Then Scout Bear (102k), Atk/Assn Wastelands to 50%. (Optional to steal Wolf Pelts (14962, full regen x 15min) P2: Scout Horses (102k), Atk Cervine (93750), Assn Aurochs (113400), Atk/Assn Mammoth (207k), Atk/Assn Wastelands to 0%.
The Sleeping Giant
16Hr-Drops Skorpion Shield & Arachnidian Greaves P1: Atk Riders (93k) & Assn Herds (125k), Atk Rakshash (99k), Rain of Fire on Wizard, Atk/Assn to 75%. P2: Atk Avalanche (99k), Scout Blizzard (70k), Atk/Assn Snakes, Atk/Assn Wyrm (requires Sunflare Bracer) (25k), Atk/Assn to 25%. P3: Sct Shield (69k), Atk Armor (90k), Scout Blast (100% regen x 50mins) (33k), Atk/Assn Spell (450k), Atk/Assn main bar to 0%.